What's the key to success as a mobile developer?
[Gregory] Focus on providing customers a great value proposition. If
you’re making games, they need to take maximum advantage of the mobile
experience. Angry Birds is the best example of this. The gameplay is
simple and you only need a few minutes to play to the next level. It’s
ideal for mobile. Sustaining success in digital media is more
challenging, we’ve seen huge companies rise and fall in only a few short
years. Being flexible enough to evolve is key, but you also need to
develop a strong sense of what works in digital and stick to it.
Once you have an idea that works, then what? How do you turn that into profit?
There are four—and only four—ways to make money with apps. The most
obvious is through paid downloads, in which you set a fixed price for
your app, customers purchase it, and the transaction usually ends there.
You could also seek an exclusive sponsor for your app. It’s not the
most economically sustainable method of monetizing, but it might help
you establish yourself enough to make your next app a success. Then,
there are the increasingly prominent in-app purchases, in which your
customer might not have to pay anything at the beginning ("freemium"),
but will have the opportunity to make purchases within the app to
enhance the experience.
[Read: Survey says: Mobile gamers prefer free games that are full of fertilizer]
And finally, you can sell advertising space within your app. Provided
you have a good match between app and advertiser and an installed base
large enough to support the volume of impressions needed for profit,
this can actually make you more money than you can with a
pay-per-download model. I always recommend developers mix and match
models to their particular app business. The more monetization
strategies you can employ, the more money you will earn.
What about marketing?
With over one Million apps in the world, competition is fierce. You
can have the greatest app in the world, but if you can’t get the word
out about it, nobody’s going to download it.
Should I worry about piracy?
If you’re developing apps for iOS only, you won’t really need to
worry about it. Apple is committed to copyright and has done a good job
at protecting the eco-system. But of course Apple isn’t the only player
in the game, and piracy is becoming an issue with Android apps. Here
at InMobi, we’re actually working on a technology that will still
display ads in pirated apps, so that you continue to make money from
your advertisers.
If you don’t develop for Android you’re missing out on a huge segment
of the market. In a recent Mobile Insights Report, which covered August
through October of 2011, we found that 31.1% of mobile ads were
displayed on an Android device. Piracy is also not an issue if you focus
on ad supported apps. Plus, unlike iOS apps, Android apps are available
through multiple stores worldwide, so your potential for exposure can
actually be even greater.
Before joining InMobi you spent many years as an artist and creative director. Why did you transition to high-tech marketing?
I was always good at that strategy and concept aspect of advertising.
I found my clients responding positively, so after a while it just made
sense for me to go onto the business side full-time. I like to
jokingly say that a good creative director is 85% marketing manager, 10%
high school principal, and 5% creative. When I transitioned, I only had
to give up that 5%.
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